Games

Games and game templates [] []
 * GAMES**

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Video game design []

[|superteachertools.com/]

creating a choose your own adventure! ~ []

Educational games for the classroom ~ []

video game evaluation ~ []

Importance of games and gaming [] []
 * Games and kids** -

Creating brain-based games - []

Wow - Production of Creative Game-Based Learning Scenarios - a detailed handbook ~ []

Gaming ~ http://beinspiredbyict.weebly.com/oh-nonot-control.html

GAMING -

Design Quests
Consider these quests your individual lessons and learning activities, some that you already have, some that you may need to create, some that you may need to steal! (Remember, it's ok to steal.) Look at the skills, content and standards to craft quests to arm students with what they will need to be successful for the boss level. In these quests, you may have some modeling, direct instruction and other teacher driven activities, but make sure think outside the box in terms of what the goal of the quest could be. Yes, the major objective is to accomplish learning, but what is the more game-based learning goal? In one of their core documents about their work with Quest to Learn, the Institute of Play articulates the plethora of quests you could create as a teacher. These include:
 * //Collect Quest// Goal is to collect/harvest x resources.
 * //Puzzle Quest// Goal is to solve a problem (might also be called a Code Cracker Quest).
 * //Share Quest// Goal is to share x resources.
 * //Drama Quest// Goal is to enact a system or behavior.
 * //Conquest// Goal is to capture a territory or resource.
 * //Spy or Scout Quest// Goal is to observe and gather information and report back.
 * //Research Quest// Research a question and return with the answer. This research might take any number of forms, from questioning friends and teachers for viewpoints to reading and more.